Brutus Marc

Description: Brutus is six feet seven inches tall and muscularly built. He wears jeans and a red t-shirt that says DUEL! in black letters. He has brown hair that looks messy and unkempt.

Bio: As a child, Brutus was always being made fun of for being so freakishly tall. When Yuni stood up for him, it created a lasting friendship. Since Yuni’s parents disappeared, Yuni’s attitude towards other people changed drastically, but Brutus stayed by his side anyways. He looks up to Yuni as his both his hero and role-model. When it comes to dueling, Brutus is a total geek and fan boy.

Deck: Brutus uses a deck based off of level four or lower monsters with 2000 or more attack. While he may have a lot of power in the deck, most of his monsters have serious down falls. Brutus prides himself in not having a single monster with less than 2000 attack points in his deck. His signature monster is Brutal Massive Dragon, which is the only monster in his deck that is higher than level four.

Monsters:

The Great Terror
Attribute: Dark
Level 4
Type: Fiend/Effect
Effect: If this card declares an attack, switch it to defense mode at the end of the damage step.
ATK/2200 DEF/0

Super Sworder
Attribute: Earth
Type: Warrior/Effect
Effect: This card can only attack if your opponent controls two or more monsters.
ATK/2000 DEF/0

Goblin Attack Force (x2) (Real Card)

Over-Kill
Attribute: Fire
Level 4
Type: Pyro/Effect
Effect: This card can only attack if you have less then 2000 life points. This card can only attack once while it is face up on the field.
ATK/2500 DEF 0

Brutal Massive Dragon
Attribute: Earth
Level 6
Type: Dragon/Effect
Effect: This card cannot declare an attack unless you tribute a level four or lower monster with 2000 or more attack, also this card gains attack equal to half of the tributed monster until the end phase.
ATK/2800 DEF/0
Attack Name: Brutal Bombardment

Solo-Soldier
Attribute: Dark
Level 4
Type: Warrior/Effect
Effect: If you control no monsters, you may special summon this card. You can not summon this card if you control a monster(s). As long as you control this card, you can not summon another monster.
ATK/2400 DEF/0

Master Blaster
Attribute: Fire
Level 4
Type: Machine/Effect
Effect: This card can only attack if your opponent controls more monsters then you.
ATK/2300 DEF/0

Shadow of Power
Level 4
Type: Fiend/Effect
Effect: This card cannot declare an attack unless you banish one monster in your grave. When you do this, this cards attack, level, and name become that of the banished monster. Until the end of this turn.
ATK/2000 DEF/0

Shield Blade
Level 4
Attribute: Earth
Type: Warrior/Effect
Effect: This card can not attack unless it was summoned in face-down defense mode. You may discard this card to negate one attack.
ATK/2000 DEF/2000

Giant Orc (Real Card)

Legendary Lancer
Level 4
Attribute: Light
Type: Warrior/Effect
Effect: This card inflicts piercing damage. When this card inflicts battle damage you take damage equal to the amount inflicted.
ATK/2400 DEF/0

Lethal Dragon – Dragnoire
Level 4
Attribute: Dark
Type: Dragon/Effect
Effect: When this card is summoned you take 1000 damage.
ATK/2350 DEF/0

Acidic Giant
Level 4
Attribute: Water
Type: Aqua/Effect
Effect: When this card is summoned, you take 1000 damage. During each standby phase the controller of this card takes 1000 damage. In order for this card to attack you must pay 500 life points.
ATK/2600 DEF/0
Attack Name: Corrosive Clench

Chainsaw Insect (Real Card)

Ill-Fated Fiend
Attribute: Dark
Level 4
Type: Fiend/Effect
Effect: If this card successfully declares an attack, destroy it at the end of the turn
ATK/2400 DEF/0

Brutal Lord, the Dragon of Power
Attribute: Earth
Level 8
Type: Dragon/Effect
Effect: This card cannot be normal summoned or set. This card can only be special summoned by tributing a Brutal Massive Dragon. This card gains attack equal to the attack the monster tributed to summon this card had. Destroy this card at the end of the turn that it was summoned
ATK/2800 DEF/0
Attack Name: Power Wave of Destruction

Necro Soldier
Attribute: Dark
Level 4
Type: Zombie/Effect
Effect: This card can only be normal summoned if you first pay 1000 life points. If this card is destroyed by a card effect, you can pay 500 life points to special summon it from the graveyard.
ATK/2400 DEF/0

Fallen Seraphim
Attribute: Dark
Level 4
Type: Fairy/Effect
Effect: During each of your End Phases, you take 500 points of damage. If this card is destroyed, you take 1000 points of damage.
ATK/2300 DEF/0

United Force
Attribute: Dark
Level 4
Type: Machine/Union
Effect: If you control a level four monster with 2000 or more attack you may special summon this card. This card cannot attack. Once per turn you may equip this card to OR unequip and special summon this card from a level four monster with 2000 or more attack. While this card is equipped to a monster due to its effect, negate the equipped monster’s effect. The equipped monster gains 500 attack. If the equipped monster would be destroyed by card effect, you can destroy this card instead.
ATK/2000 DEF/0

Power Copy
Attribute: Dark
Level 4
Type: Fiend/Effect
Effect: You can only summon this card if you control a monster with more than 2000 attack. When you summon this card, its name becomes the same as the name of a monster you control with more than 2000 attack. If this card is Evolved, one monster your opponent controls loses 1000 attack.
ATK/2000 DEF/0

Power Gladiator
Attribute: Earth
Level 4
Type: Beast-Warrior/Effect
Effect: You may discard this card in order to add one Brutal Coliseum from your deck to your hand. If there is no Power Coliseum on the field, destroy this card.
ATK/2100 DEF/0

Dinomite (x3)
Attribute: Fire
Level 4
Type: Dinosaur/Effect
Effect: After this card battles an opponent’s monster (regardless of whether this card was destroyed or not), the owner of the monster that was destroyed takes damage equal to the ATK of the destroyed monster.
ATK/2100 DEF/0

Commander of Power
Attribute: Earth
Level 4
Type: Warrior/Effect
Effect: When this card is summoned, you may special summon one level 4 or lower monster with 2000 or more attack from your graveyard. During the end of each of your turns, pay 1000 life points.
ATK/2100 DEF/0

Spells:

Troop Trumpet
Type: Continuous
Effect: Whenever one of your monsters switches to defense mode during the battle phase, switch it to attack mode.

Overpower
Type: Normal
Effect: One monster you control gains 1000 attack.

Determined Fighting Spirit
Type: Normal
Effect: Activate only if you control a monster with 2000 or more attack. Draw two cards.

Warrior’s Determination
Type: Normal
Effect: Special summon one level four or lower warrior type monster from your graveyard.

Spirited Rally
Type: Quick-Play
Effect: Pay half of your life points. One monster you control has its attack doubled until the end phase.

Mystik Wok (real card)

Unleashed Power
Type: Normal
Effect: Select one monster you control. It can attack twice this turn and gains 600 attack until the end of the turn, but other monsters you control can’t declare an attack.

Proof of Power
Type: Normal
Effect: If you destroyed two or more monsters by battle this turn, summon one monster from your deck.

Attack Invulnerability
Type: Quick-Play
Effect: Select one monster you control. This turn, that attacking monster can not be destroyed.

Power Shadow
Type: Quick-Play
Effect: Activate only when you summon one level four or lower monster with 2000 or more attack. Special summon one monster with the same name from your deck. That monster cannot attack and is destroyed during the end phase of this turn.

Powermerization
Type: Normal
Effect: Send two or more monsters with 2000 or more attack that you control to the graveyard and summon an appropriate fusion monster from the extra deck (this summon counts as a fusion summon). A monster summoned by this card gains 500 attack.

Damage Seal
Type: Equip
Effect: If the equipped monster inflicts battle damage, your opponent discards one random card from their hand.

Monster Reborn (Real Card)

Fairy Meteor Crush (Real Card)

Regeneration
Type: Normal
Effect: During the end phase of this turn, gain life points equal to half of all of the effect damage you took by your own effects this turn.

Power Swap
Type: Normal
Effect: Destroy one monster your opponent controls. Add one level four or lower monster with 2000 or more attack from your deck to your hand.

Back to the Basics
Type: Equip
Effect: The equipped monster’s attack becomes its original attack and its effects are negated.

Axe of Fools (Real Card)

Full Force
Type: Normal
Effect: If you control no monsters, you can first special summon one monster form your graveyard, then special summon one monster that’s been banished that has less attack than the first monster you summoned.

Power Draw
Type: Normal
Effect: Banish one level four or lower monster with 2000 or more attack from your graveyard. Draw two cards.

Piercing Light
Type: Equip
Effect: When this card is activated, flip all facedown monsters into face-up attack position. As long as this card is on the field, negate the effect of all other face-up spell and trap cards. If the equipped monster battles another monster, negate that monsters effect.

Seduction of Power
Type: Normal
Effect: Target one monster on the field with 2000 or more attack points, and take control over it.

Dark Hole (Real Card)

Megamorph (Real Card)

Pass-Off
Type: Continuous
Effect: As long as you control this card, any effect damage inflicted to you by cards that you control is inflicted to your opponent instead. If this card is destroyed, you take 1000 points of damage.

Brutal Coliseum
Type: Field
Effect: Once per turn, either player may special summon one level four or lower monster with 2000 or more attack from their graveyard. If a level four or lower monster with 2000 or more attack battles, increase the attack of that monster by 300 until the end of the damage step. During the end of your turn, switch all face up defense position cards on the field into attack position.

Maximum Power
Type: Equip
Effect: Equip only to a level four or lower monster with 2000 or more attack. That monster can attack your opponent directly this turn, but no other monster you control can declare an attack. If the equipped monster is destroyed, take damage equal to that monster’s attack.

Brutal Tactician
Type: Normal
Effect: Discard one level 4 or lower monster. Special summon from your deck two monsters with the same name as the discarded monster.

Combined Power
Type: Normal
Effect: Tribute one level four or lower monster you control with 2000 or more attack. One monster you control gains ATK equal to that monster’s ATK until the end of the turn.

Force of the Strong
Type: Normal
Effect: Special summon one monster with 2000 or more ATK from your hand. Increase the monster’s ATK by 1000. During the end of the turn you activated this card, destroy the summoned monster and take damage equal to half of its original ATK.

United Draw
Type: Normal
Effect: Banish three monsters with the same name from your graveyard, draw three cards.

Brutal Force
Type: Normal
Effect: Activate only during the Second Main Phase of a turn were no Battle Damage was inflicted, and you control a monster while your opponent does not. Inflict damage to you and/or your opponent equal to the ATK of a monster you control.

Traps:

Power Shield
Type: Normal
Effect: When your opponent declares an attack and you would take damage, discard one monster. The damage you take is reduced by the attack of the discarded monster.

Spirit Block
Type: Normal
Effect: Banish one monster in your graveyard. Negate one attack.

Power Trick
Type: Normal
Effect: Special summon two level four monsters with 2000 or more attack, one from your hand and one from your deck. Those monsters cannot attack, and are destroyed at the end of this turn.

Monster Seal
Type: Counter
Effect: Activate when and opponent’s monster activates its effect, negate the effect until the end of the turn. Also that monster cannot attack this turn.

Divine Wrath (Real Card)

Ability Degeneration
Type: Continuous
Effect: Negate the effects of all monsters on the field.

Power Play
Type: Normal
Effect: When an attack is declared against one of your monsters, tribute that monster and summon another from your hand. The opponent has to attack the new monster with the one that attacked the original monster.

Negate Attack (Real Card)

Call of the Haunted (Real Card)

Burn Guard
Type: Normal
Effect: Negate any effect damage you would take this turn.

Final Attack Orders (Real Card)

Anti-Skill Zone
Type: Normal
Effect: Negate the effects of all face up cards on the field, other than this card.

Vengeance of Power
Type: Normal
Effect: Activate only during your Standby Phase. Pay half of your life points. Summon all of your monsters with 2000 or more attack that were destroyed by battle during the last turn. Also, return one Evolution monster in the Devolution Zone to the Extra Deck.

Parting Curse
Type: Counter
Effect: Activate when an opponent’s card effect would destroy a monster you control. Tribute the monster that would be destroyed and negate the effect. Inflict damage to your opponent equal to the tributed monster’s attack.

Whiplash
Type: Counter
Effect: Activate only if your opponent declares a direct attack. Inflict 1000 points of damage to your opponent.

Power Trap
Type: Normal
Effect: Activate only if an attack is declared against a monster with 2000 or more ATK. Negate the attack and destroy the monster. Then add one monster with equal ATK to that of the destroyed monster from your deck to your hand.

Extra Deck:

Brutanic Master Dragon
Attribute: Earth
Level 8
Type: Dragon/Evolution/Effect
Requirements: Brutal Massive Dragon
Effect: In order for this card to attack, you must first banish one monster from your graveyard. This card gains attack equal to the attack of the banished monster. At the end of the turn this card is summoned, destroy it.
ATK/3500 DEF/0
Attack Name: Brutanic Armageddon

Brutal Enforcer of Destruction
Attribute: Dark
Level 9
Type: Dragon/Fusion/Effect
Requirements: Cyber-Tech Enforcer + Brutal Massive Dragon
Effect: This card may attack an additional time, as long as your opponent controls a monster. Each time this card declares a successful attack, it gains 500 attack points until the end of this turn.
ATK/3200 DEF/2000

Titanic Titan of Terror
Attribute: Dark
Level 6
Type: Beast-Warrior/Fusion/Effect
Requirements: 2 level four monsters with 2000 or more attack
Effect: This card can only be fusion summoned by the effect Powermerization. This card can only declare an attack if you first banish a monster from your graveyard that was used in the fusion summoning of this card.
ATK/3000 DEF/0

Lethal Lancer the Dragnoire Knight
Attribute: Dark
Level 7
Type: Dragon/Fusion/Effect
Requirements: Lethal Dragon – Dragnoire + Legendary Lancer
Effect: This card can only be fusion summoned by the effect of Powermerization. If this card attacks or is attacked, inflict damage to the opponent equal to either the attack or the defense of the monster this card battles (whichever is higher). If this effect activates, you take damage equal to half of what you inflicted to your opponent.
ATK/3350 DEF/0

Power Golem
Attribute: Dark
Rank 4
Type: Rock/Xyz/Effect
Requirements: 2 level four monsters with an original attack of 2000 or more
Effect: This card cannot declare an attack unless you first detach an overlay unit. During each of your end phases you take 1000 points of damage, unless you detach an overlay unit.
ATK/3100 DEF/0
Attack Name: Power Pummel

Giant Orc Attack Force
Attribute: Dark
Level 4
Type: Fiend/Fusion/Effect
Requirements: Goblin Attack Force + Giant Orc
Effect: This card cannot be summoned except by the effect of Powermerization. If your opponent activates a card effect, you may tribute one monster you control in order to negate that card. If this card declares an attack, switch it to defense mode at the end of the turn.
ATK/3000 DEF/0

Goblin Attack Army
Attribute: Earth
Level 4
Type: Warrier/Evolution/Effect
Requirements: Goblin Attack Force
Effect: Destroy this card at the end of the turn.
ATK/3300 DEF/0