Zenith Xenox

Description: Zenith is a hyperactive teenage boy. He wears a reflective green jumpsuit, and has crazy, spiky, green hair.

Bio: Zenith is a mega fan of Yuni’s. He is hyperactive and gets excited easily. After experiencing the banishing of Yuni’s mind he stuck with the group to help them get Yuni back. It turns out that Zenith is actually an admiral in the New Yugohan Space Navy, and in charge of orchestrating the invasion of Earth.

Deck: Zenith uses an Invader deck. It is based off of alien invaders and is focused on mass special summoning of high leveled monsters.

Monsters:

Frontline Invader
Attribute: Dark
Level 6
Type: Psychic/Effect
Effect: If your opponent controls a monster(s), and you control none, you may special summon this card. This card cannot attack the turn it is special summoned.
ATK/2400 DEF/0

Shield Invader
Attribute: Dark
Level 5
Type: Psychic/Effect
Effect: If you control an Invader monster, you can special summon this card.
ATK/0 DEF/2400

Alpha Invader
Attribute: Dark
Level 8
Type: Psychic/Effect
Effect: This card cannot be normal summoned or set. You can special summon this card if you control two or more Invader monsters.
ATK/2700 DEF/2200
Attack Name: Invasion Wave

Strike Invader
Attribute: Dark
Level 7
Type: Psychic/Effect
Effect: If a level six or higher monster is summoned to the field, you can special summon this card from your hand.
ATK/2600 DEF/0

Draconic Invader
Attribute: Dark
Level 7
Type: Psychic/Effect
Effect: This card can be special summoned by tributing one Invader monster you control. If this card destroys a monster by battle, inflict 1000 points of damage to your opponent.
ATK/2800 DEF/0

Genesis Invader (x2)
Attribute: Dark
Level 7
Type: Psychic/Effect
Effect: If there are no cards on your field, you may special summon this card. This card cannot declare an attack unless you control another Invader monster.
ATK/2700 DEF/0

Allied Invader
Attribute: Dark
Level 5
Type: Psychic/Effect
Effect: If you control an Invader monster, you can normal summon this card without tributes.
ATK/2200 DEF/0

Force Invader
Attribute: Dark
Level 5
Type: Psychic/Effect
Effect: If this monster attacks or is attacked by a monster with more attack than it, increase this cards attack by 600.
ATK/2000 DEF/0

Sneak Invader
Attribute: Dark
Level 6
Type: Psychic/Effect
Effect: You can set this card without tributes. If this card is flipped by an attack, switch this card to Attack Mode before damage calculation.
ATK/2500 DEF/0

Swarm Invader
Attribute: Dark
Level 6
Type: Psychic/Effect
Effect: If you control a Level 6 monster, you may special summon this card.
ATK/2400 DEF/0

Master Invader
Attribute: Dark
Level 8
Type: Psychic/Effect
Effect: You may special summon this card by banishing two Invader monsters you control. When this card is summoned, you may special summon one level 6 or lower Invader monster from your graveyard.
ATK/3000 DEF/0

Flash Invader
Attribute: Dark
Level 5
Type: Psychic/Effect
Effect: You may special summon this card by discarding one card.
ATK/2200 DEF/0

Hopeless Invader
Attribute: Dark
Level 8
Type: Psychic/Effect
Effect: This card cannot be normal summoned or set. This card can only be special summoned by banishing three Invader monsters from your graveyard. When this card destroys a monster by battle, destroy all monsters on the field with more ATK than this card.
ATK/3000 DEF/0

Spells:

Armada of the Invasion
Type: Field Spell
Effect: Once per turn, either player may normal summon one level five or six Invader monster from their hand without tributing. If an Invader monster attacks, but does not destroy a monster, special summon one level five or higher Invader monster from your hand.

Supply Lines of Invasion
Type: Continuous
Effect: When ever you special summon a level five or higher Invasion monster(s), draw a card.

Malevolent Soul Engine of Tyria
Type: Continuous
Effect: This card cannot be destroyed by card effects. This card’s effect cannot be negated. All monsters you control gains ATK equal to this card’s Soul Count. Once per turn, if you control no monsters and your opponent does, you may pay 500 life points in order to summon one level 5 or lower monster from your deck. The person who loses a duel while this card is active, forfeits their soul to this card’s Soul Count.
Soul Count: 421

Celestial Zone
Type: Continuous
Effect: As long as this card remains face up on the field, neither player can perform an Evolution Summon, except an Evolution Summon by a card effect.

Celestial Advancement: Power of Tyria
Type: Normal
Effect: Target one appropriate Evolution Base you control. Evolve it into an appropriate Evolution Monster from your Extra Deck. The monster summoned by this effect cannot have its effect negated. A monster summoned by this effect does not devolve.

Tools of Invasion
Type: Equip
Effect: Equip only to an Invader monster. The equipped monster gains 1000 ATK. Once per turn, you may inflict 1000 points of damage to your opponent’s life points. The equipped monster cannot declare an attack the turn you activate this effect. Once per turn, if the equipped monster would be destroyed by battle, you may discard a card to negate its destruction.

Traps:

Invasion Barrier
Type: Normal
Effect: activate only if you control an Invader monster and an opponent declares an attack. Negate the attack and destroy the attacking monster.

Force Field of Invasion
Type: Counter
Effect: Activate only when you would take effect damage. Negate it.

Guardians of the Invasion
Type: Counter
Effect: If an effect that would destroy more than one Invasion monster you controls is activated, negate it. If this card is in the graveyard when an effect that would destroy more than one Invasion monster you controls is activated, you may banish this card in order to negate it.

Bombardment of the Invasion
Type: Normal
Effect: Activate only if an Invader monster you control is targeted for an attack. Negate the attack and inflict damage to your opponent equal to the attack of the monster’s whose attack was negated.

Reinforcements of the Invasion
Type: Normal
Effect: Activate only when a direct attack is declared against you. Special Summon one level 5 Invasion monster from your graveyard. It cannot be destroyed by battle this turn.

Extra Deck:

Prime Invader
Attribute: Dark
Level 10
Type: Psychic/Evolution/Effect
Requirements: A level 8 or higher Invader monster
This card can only be summoned by the effect of a Celestial Advancement card. When this card is summoned, special summon as many Invader monsters as possible from your graveyard. If this card attacks an opponent’s monster, and that monster is not destroyed, destroy it. Once per turn, if you control five Invader monsters, you may add one Invasion Spell or Trap Card from your deck or hand.
ATK/3500 DEF/0