Yuni Oha

Description: Yuni looks just like the famous Yugi Muto did, especially how Yugi looked like when he was dueling. Yuni wears a silver shirt with a metallic gold jacket over it. He also wears matching gold pants. On his elbows and knees are round, gem-like, “reflector pads” also colored gold. Around his neck he wears a holo-locket about the size of a card.

Bio: Yuni’s parents mysteriously went missing many years ago when he was a young boy. Before they disappeared they gave him a mysterious card known as Another Hope, saying that it was the key to great things. After Yuni’s godfather, Apep, disappeared, Yuni went to live with his grandpa. He has been friends with Brutus Marc since childhood and has recently made friends with Tori Rekishi. Since a mysterious accident occurred, Yuni has been able to talk to Yugi Muto inside his head. He is the most recent in a line of incarnations of an ancient prince.

Deck: Yuni uses a Cyber-Tech deck, given to him by Apep. His signature card is the Cyber-Tech Magician. The deck is highly versatile and can adapt to nearly any situation. With the added power of the Chaos Relics from his Chaos Draws, as well as the Yugohan Lord Card, Chronos, the Temporal Lord and evolutions of his Cyber-Tech Magician, his deck is a force to reckoned with.

Monsters:

Cyber-Tech Falcon
Attribute: Wind
Level 4
Type: Winged-Beast/Effect
Effect: When this card is normal summoned you can add one Cyber-Tech card from your deck to your hand.
ATK/1500 DEF/1000

Cyber-Tech Swordsman
Attribute: Earth
Level 6
Type: Warrior/Normal
Text: A once mighty warrior that was mortally injured in battle. Thanks to modern technology he was saved and made into a cyborg.
ATK/2400 DEF/2200

Cyber-Tech Accelerator
Attribute: Wind
Level 5
Type: Machine/Effect
Effect: If your opponent controls a monster(s) and you control none, you may special summon this card from your hand. If this card attacks a defense position monster, it inflicts piercing damage.
ATK/2000 DEF/2000

Cyber-Tech Magician
Attribute: Dark
Level 7
Type: Spellcaster/Effect
Effect: When this card declares an attack, negate the effect of the target monster until the end of the battle step.
ATK/2500 DEF/2100
Attack Name: Cyber Magic Attack
Attack Name (w/ Spellbook of the Wave Attack): Cyber Wave Magic
Effect Name: Effect Sealing Magic

Kuriborg
Attribute: Dark
Level 1
Type: Machine/Effect
Effect: You may discard this card in order to negate an opponent’s direct attack
ATK/300 DEF/200

Cyber-Tech Mechanic
Attribute: Earth
Level 4
Type: Machine/Effect
Effect: This card cannot be normal summoned or set. This card must be first special summoned from your deck by discarding your hand when you control no cards and the only cards in your graveyard are spell cards. When this card is summoned, you may banish all spell cards in your graveyard and have this card gain 500 attack for each one.
ATK/0 DEF/0

Cyber-Tech Avenger (x2)
Attribute: Fire
Level 4
Type: Machine/Effect
Effect: If this card declares an attack, switch it to defense mode at the end of the battle step.
ATK/2200 DEF/0

Cyber-Tech Gardna
Attribute: Earth
Level 3
Type: Warrior/Effect
Effect: Once per turn you can negate an attack.
ATK/0 DEF/2000

Cyber-Tech Component
Attribute: Earth
Level 2
Type: Machine/Effect
Effect: You can banish one Cyber-Tech monster in your graveyard in order to special summon this card. This card counts as two tributes for the tribute summon of a Cyber-Tech monster.
ATK/500 DEF/900

Cyber-Tech Cyber Armor
Attribute: Light
Level 3
Type: Machine/Union
Effect: Once per turn you may either equip this monster to a face up Cyber-Tech monster you control OR summon this equipped card. A monster equipped with this card gains 500 attack. If the equipped monster would be destroyed you can destroy this card instead.
ATK/500 DEF/500

Cyber-Tech Apprentice
Attribute: Dark
Level 6
Type: Spellcaster/Effect
Effect: If you control a Cyber-Tech Magician monster, you can special summon this card. All Cyber-Tech Magician monsters you control gain 500 attack points.
ATK/2000 DEF/1700
Attack Name: Cyber Burning Attack

Cyber-Tech Inferno
Attribute: Fire
Level 5
Type: Pyro/Effect
Effect: When this card is summoned, inflict 200 damage to your opponent for every card in your hand.
ATK/2200 DEF/200

Cyber-Tech Enforcer
Attribute: Dark
Level 8
Type: Warrior/Effect
Effect: If this card attacks a monster with more attack than it, this card gains 1000 attack until the end of the damage step.
ATK/2600 DEF/2000
Attack Name: Cyber Bludgeon

Cyber-Tech Dragoon
Attribute: Fire
Level 6
Type: Dragon/Effect
Effect: If this card is special summoned, you can add one Polymerization from your deck to your hand. If this special summoned card is in defense mode, it cannot be destroyed by battle during the opponents first turn after it was summoned.
ATK/2000 DEF/1700

Cyber-Technokinetic
Attribute: Light
Level 4
Type: Psychic/Effect
Effect: If this card attacks a defense position monster, switch it to attack position. This card may attack twice per turn, as long your opponent controls a monster(s).
ATK/1900 DEF/200

Cyber-Tech Mystic
Attribute: Water
Level 1
Type: Spellcaster/Effect
Effect: You can banish this card in your graveyard in order to special summon one Cyber-Tech Magician from your hand. Also, add one Cyber-Tech Spellbook card from your deck to your hand.
ATK/300 DEF/200

Cyber-Tech Destroyer
Attribute: Dark
Level 3
Type: Fiend/Effect
Effect: Flip: Destroy one card on the field.
ATK/600 DEF/1200

Cyber-Tech Trickster
Attribute: Dark
Level 4
Type: Fiend/Effect
Effect: When this card is summoned, select one monster your opponent controls, then select either its attack or defense. This cards attack becomes equal to that of the original attack or defense you selected.
ATK/? DEF/0

Cyber-Tech Cannon
Attribute: Fire
Level 4
Type: Machine/Effect
Effect: When this card is summoned, you may destroy one monster on the field.
ATK/1700 DEF/0

Cyber-Tech Automaton
Attribute: Water
Level 4
Type: Machine/Normal
Description: A steam-powered prototype of the Cyber-Techs. What it lacks in skill, it makes up for in raw power.
ATK/2000 DEF/0
Attack Name: Steam Punk Cannon

Cyber-Tech Sage
Attribute: Dark
Level 7
Type: Spellcaster/Ritual/Effect
Effect: This card can only be summoned by the effect of Cyber Sage Transcendence. When on the field, this card counts as a Cyber-Tech Magician monster. When this card is summoned you may draw one card. When this card is destroyed, you may banish this card along with a Cyber Sage Transcendence in your graveyard in order to special summon one Cyber-Tech Magician from your graveyard or hand.
ATK/2800 DEF/2500
Attack Name: Cyber Magic Mastery

Cyber Drainage Armor
Attribute: Light
Level 1
Type: Machine/Union
Effect: Once per turn you may equip or unequip this card you control to a Cyber monster you control. A monster equipped with this card by its effect attacks an opponent’s monster than you may destroy this card and reduce the attack of the opponent’s monster to 0. If a monster equipped with this card would be destroyed, you may destroy this card instead.
ATK/100 DEF/100

Cyber Drainer
Attribute: Light
Level 1
Type: Machine/Effect
Effect: If this card is attacked by a monster with 2000 or more attack while in defense mode, negate the attack and switch this card to attack mode. The attack the opponent’s monster that attacked this card becomes 0 and this card’s attack becomes equal to the attack of the monster before it was reduced.
ATK/0 DEF/0

Cyber-Tech Ascendance
Attribute: Light
Level 8
Type: Fairy/Effect
Effect: You can special summon this card by having your opponent draw one card. If this card was special summoned in this way either destroy it at the end of the turn or have your opponent draw two cards.
ATK/2900 DEF/2600
Attack Name: Cyber Light

Cyber-Tech Teleporter
Attribute: Light
Level 4
Type: Psychic/Effect
Effect: If you control a Cyber-Tech monster, you may special summon this card from your hand.
ATK/1700 DEF/1800

Cyber-Tech Ally
Attribute: Earth
Level 2
Type: Machine/Tuner/Effect
Effect: When this card is summoned you may special summon one level five or lower Cyber-Tech monster from your hand.
ATK/1050 DEF/900

Cyber-Tech Soldier
Attribute: Earth
Level 4
Type: Warrior/Normal
Description: The basic foot soldier of the Cyber-Tech Army. Technology is used to increase its fighting capabilities tenfold.
ATK/1800 DEF/1000

Cyber-Tech Breaker
Attribute: Earth
Level 1
Type: Spellcaster/Effect
Effect: You can special summon this card from your hand by destroying one face-up spell card you control.
ATK/400 DEF/1000

Cyber-Tech Guardian (x2)
Attribute: Earth
Level 4
Type: Machine/Effect
Effect: As long as you control this card, your opponent cannot select another Cyber-Tech monster you control as an attack target. If this card is destroyed by a card effect, you may banish, then for the rest of the turn, your opponent cannot declare a direct attack.
ATK/0 DEF/2000

Chronos, the Temporal Lord
Attribute: Divine
Level 10
Type: Divine-Beast/Effect
Effect: This card cannot be special summoned unless it is first normal summoned properly. This card can only be normal summoned by tributing monsters that have been on the field for at least a combine total of six turns. This card attack is equal to the amount of your turns that have passed x 1000. Once per turn you can increase the turn count by two. If your opponent special summons a monster, banish that monster until your next standby phase. This card cannot be removed from the field by a card effect. If this battles with a Quantus, the Spatial Lord with higher attack than it, increase this cards attack by the difference in attacks.
ATK/X000 DEF/X000
Attack Name: Temporal Force Attack
Effect Name: Time Strike

Cyber-Tech Magician Girl
Attribute: Dark
Level 6
Type: Spellcaster/Effect
Effect: This card cannot be normal summoned or set. This card can only be special summoned by the effect of Cyber-Tech Spellbook of Mastery. This card gains 500 attack points for every other Cyber-Tech Magician monster you control. All Cyber-Tech Magician monsters you control gain 500 attack points.
ATK/2000 DEF/1700
Attack Name: Advanced Cyber Burning Attack

Cyber-Tech Skull Archfiend
Attribute: Dark
Level 6
Type: Fiend/Effect
Effect: If this card attacks an opponent’s monster, and that monster’s attack is above its original attack, that monster’s attack is reduced by half.
ATK/2500 DEF/1200
Attack name: Cyber Lightning Strike

Cyber-Tech Imitator
Attribute: Light
Level 1
Type: Spellcaster/Effect
Effect: When this card is summoned, banish one Cyber-Tech monster in your graveyard. This card’s name, attribute, level, effect, type, attack, and defense become that of the banished monster’s.
ATK/? DEF/?

Cyber-Tech Chaos Soldier
Attribute: Earth
Level 8
Type: Warrior/Ritual/Effect
Effect: This card cannot be normal summoned or set. This card can only be Ritual Summoned by the effect of Cyber Luster Ritual. If this card destroys a monster by battle, you can banish one monster your opponent controls.
ATK/3000 DEF/2500
Attack Name: Chaos Blade

Cyber-Tech Enchanter
Attribute: Dark
Level 4
Type: Spellcaster/Effect
Effect: This card can attack your opponent directly, but any damage it causes is halved. If this card inflicts battle damage, place one spell counter on it. If this card is attacked, you can pay 1000 life points to place one spell counter on it and negate the attack. You can tribute this card with three spell counters on it in order to summon a Cyber-Tech Magician from your deck.
ATK/1800 DEF/0

Cyber-Tech Magnet Knight +
Attribute: Earth
Level 4
Type: Rock/Effect
Effect: When you summon this card, you may add one Cyber-Tech Magnet Knight – from your deck to your hand. If your opponent declares an attack, its target must be this card.
ATK/1700 DEF/1600

Cyber-Tech Magnet Knight –
Attribute: Earth
Level 4
Type: Rock/Effect
Effect: If you control both this card and a Cyber-Tech Magnet Knight +, you can special summon a Cyber-Tech Magnet Knight 0 from your hand. If your opponent declares an attack, its target must be this card.
ATK/1400 DEF/1700

Cyber-Tech Magnet Knight 0
Attribute: Earth
Level 4
Type: Rock/Effect
Effect: You can send this card, along with a Cyber-Tech Magnet Knight + and Cyber-Tech Magnet Knight – you control to the graveyard in order to special summon a Cyber-Tech Magna Knight Ferros from your deck or graveyard.
ATK/1500 DEF/1800

Cyber-Tech Magna Knight Ferros
Attribute: Earth
Level 8
Type: Rock/Effect
Effect: This card cannot be normal summoned or set. This card can only be special summoned by the effect of Cyber-Tech Magnet Knight 0. If this card attacks an opponent’s monster, you can change the battle position of that monster. You may tribute this card to special summon a Cyber-Tech Magnet Knight +, Cyber-Tech Magnet Knight -, and Cyber-Tech Magnet Knight 0 from your graveyard.
ATK/3500 DEF/3850
Attack Name: Magna Force Sword
Effect Name: Pole Reversal

Cyber-Tech Prime
Attribute: Light
Level 1
Type: Machine/Effect
Effect: You can tribute this card to special summon a level 7 or higher Cyber-Tech monster from your hand. If this card is in the graveyard and a level 7 or higher Cyber-Tech monster you control is targeted for an attack, you may banish this card and negate the attack.
ATK/0 DEF/0

Cyber-Tech Knight
Attribute: Earth
Level 4
Type: Warrior/Effect
Effect: As long as this card remains face up on the field, all Cyber-Tech monsters you control gain 300 attack points. As long as this card remains face up, your opponent cannot declare an attack against another face up Cyber-Tech monster you control.
ATK/1500 DEF/500

Cyber-Tech Scout (x3)
Attribute: Earth
Level 2
Type: Machine/Effect
Effect: If this card is destroyed by battle and sent to the graveyard, you may special summon one Cyber-Tech monster with 1500 or less attack from your deck.
ATK/1000 DEF/1200

Cyber-Tech Initiator
Attribute: Light
Level 4
Type: Machine/Effect
Effect: When you normal summon this card, you may special summon one level 4 Cyber-Tech monster from your hand.
ATK/1500 DEF/1000

Cyber-Tech Formless
Attribute: Dark
Level 4
Type: Machine/Effect
Effect: If you control this card, you can normal summon an extra monster, as long as that summon is a tribute summon and you use this card as a tribute.
ATK/1550 DEF/0

Cyber-Tech Seraphim
Attribute: Light
Level 4
Type: Fairy/Effect
Effect: If this card attacks a defense position monster with a higher defense than this card’s attack, increase this cards attack by 600, and this card gains a piercing effect until the end of the damage step.
ATK/1700 DEF/2000

Cyber-Tech Shadow Engine
Attribute: Dark
Level 4
Type: Fiend/Effect
Effect: Once per turn, you may send the top card of your deck to the grave in order to double this card’s attack until the end of the turn. This attacking monster inflicts no battle damage.
ATK/1250 DEF/0

Cyber-Tech Caller
Attribute: Light
Level 1
Type: Machine/Effect
Effect: Special summon one level one Cyber-Tech monster from your deck. Its attack and defense become zero.

Cyber-Tech Spirit
Attribute: Dark
Level 1
Type: Fiend/Effect
Effect: While you control this card, you may conduct one extra normal summon, as long as that summon is a Tribute Summon. A monster summoned by tributing this card gains 500 attack.
ATK/500 DEF/500

Cyber-Tech Transponder
Attribute: Dark
Level 2
Type: Machine/Effect
Effect: You may tribute this card in order to summon one Cyber-Tech monster from your deck with 0 defense.
ATK/700 DEF/1000

Cyber-Tech Illumi-Dragon
Attribute: Light
Level 8
Type: Dragon/Effect
Effect: If this card attacks and destroys a defense position monster, destroy all monsters your opponent controls with a defense higher than the destroyed monster’s defense.
ATK/2800 DEF/0
Attack Name: Light Force Blast Attack

Cyber-Tech Force Fielder
Attribute: Light
Level 1
Type: Machine/Effect
Effect: If your opponent declares an attack, you may discard this card in order halve all battle damage you take this turn.
ATK/0 DEF/0

Cyber-Tech Berserker
Attribute: Dark
Level 5
Type: Fiend/Effect
Effect: You can normal summon this card without tributes, if you control no monsters. However, if this card was summoned in that way, and you summon another monster, destroy this card. If this card destroys a monster in battle, inflict damage to your opponent equal to the destroyed monster’s attack.
ATK/2300 DEF/1100

Cyber-Tech Shieldsman
Attribute: Light
Level 3
Type: Warrior/Normal
Description: A fateful soldier who will defend his comrades until the end. After an unfortunate accident, he was forced to augment his body with cybernetic replacements.
ATK/0 DEF/2000

Cyber-Tech Prototype
Attribute: Light
Level 1
Type: Machine/Effect
Effect: This card cannot be normal summoned or set. This card cannot be special summoned except by discarding one card while you control a Cyber-Tech monster. When this card is special summoned, select one Cyber-Tech monster you control. This cards name, attack, defense, and level become the same as those of the selected monster. This card cannot declare an attack unless your opponent controls a monster.
ATK/? DEF/?

Chaos Relic: Necro Automaton of Eclan
Attribute: Dark
Level 4
Type: Machine/Effect
Effect: When this card is summoned, target one Level seven or higher Dark attribute monster from your graveyard, and equip this card to it as an Equip Spell Card. Once per turn, if this card is equipped to a Chaos monster you control, you may send one Light and one Dark monster from your deck to your graveyard. If the monster that this card is equipped to Evolves, this card becomes equipped to the new monster. If this card is equipped to a Chaos monster, the equipped monster cannot be destroyed by card effects.
ATK/1800 DEF/1800

Chaos Relic: Golden Automaton of Shinla
Attribute: Light
Level 4
Type: Machine/Union
Effect: Once per turn you may equip this card to Chaos monster you control OR unequip it and special summon it. While this card is equipped to a monster via its effect, you may draw a card for each of your monsters that are banished from the graveyard. A monster equipped with this card via its effect cannot be destroyed by battle.
ATK/1800 DEF/1800

Cyber-Tech Summon Mage
Attribute: Light
Level 8
Type: Spellcaster/Effect
Effect: If you control no cards, and your opponent controls at least one monster with 3000 or more attack, you may special summon this card. When this card is special summoned, you may special summon one level four or lower Cyber-Tech monster from your hand. Whenever a monster is special summoned, this card gains 400 attack.
ATK/3000 DEF/2000

Cyber-Tech Acolyte
Attribute: Dark
Level 4
Type: Spellcaster/Effect
Effect: While on the field, this card is treated as a Cyber-Tech Magician monster.. If this card is destroyed by card effect, you may special summon one Cyber-Tech Magician monster from your deck. If this card is destroyed by battle, you may add one Cyber-Tech Magician monster from your deck to your hand. The turn this card is destroyed, Cyber-Tech Magician monsters you control cannot be destroyed.
ATK/1500 DEF/1900

Cyber-Tech Tick
Attribute: Unknown
Level Unknown
Type: Machine/Pendulum/Effect
Pendulum Scales: 4/4
Pendulum Effect: When you perform a Pendulum Summon, the monsters summoned gain 300 attack for every monster that has been Pendulum Summoned on the field until the end of the turn.
Monster Effect: Unknown
ATK/Unknown DEF/Unknown

Cyber-Tech Tock
Attribute: Unknown
Level Unknown
Type: Machine/Pendulum/Effect
Pendulum Scales: 8/8
Pendulum Effect: If you Pendulum Summon, negate the effect of one card on the field.
Monster Effect: Unknown
ATK/Unknown DEF/Unknown

Cyber-Tech Infantry
Attribute: Dark
Level 2
Type: Warrior/Tuner/Effect
Effect: When you summon this card, you may special summon one banished Cyber-Tech monster.
ATK/1100 DEF/700

Cyber-Tech Spearman
Attribute: Dark
Level 4
Type: Warrior/Effect
Effect: If his card attacks a facedown Defense Position monster, it gains 500 attack during the damage step only. This card inflicts piercing damage.
ATK/1700 DEF/200

Cyber-Tech Necromancer
Attribute: Dark
Level 5
Type: Spellcaster/Effect
Effect: You may special summon this card by banishing one Cyber-Tech monster from your graveyard. If this card is in your graveyard, and you special summon a monster from the graveyard, you may special summon this card from the graveyard.
ATK/2300 DEF/0

Cyber-Tech Assault Cannon
Attribute: Earth
Level 8
Type: Machine/Effect
Effect: If this card destroys a monster by battle, inflict damage to that monster’s owner equal to its ATK.
ATK/2900 DEF/1400

Cyber-Tech Healer
Attribute: Light
Level 6
Type: Spellcaster/Effect
Effect: You can special summon this card if your opponent has more life points than you. When this card is special summoned, increase your life points by 1000.
ATK/2400 DEF/2600

Cyber-Tech Summoner
Attribute: Light
Level 3
Type: Spellcaster/Effect
Effect: When you summon this card, you may switch it to defense mode. If you do, special summon one level 6 or lower Cyber-Tech monster from your hand.
ATK/1300 DEF/0

Versal, the Reality Lord (Not technically Yuni’s)
Attribute: Divine
Level 10
Type: Divine-Beast/Effect
Effect: This card cannot be Special Summoned. This card can only be Normal Summoned by tributing any number of monsters whose total ATK equals at least 6000. This card’s ATK and DEF is equal to the total ATK of the monsters tribute to summon it. When this card is summoned, you may pay 1000 life points in order to destroy all other monsters on the field and have this card gain ATK equal to the total ATK of all of the destroyed monsters (this effect destroys any monster, even ones that can’t be destroyed by card effects). Once per turn, during your opponent’s turn, when your opponent activates an effect, you may pay 1000 life points to negate that effect and destroy that card. This card cannot be removed from the field by your opponent’s card effects or have its effect negated.
ATK/???? DEF/????
Effect Name: Phoenix Force Fire
Second Effect Name: Sphere of Influence
Attack Name: Galaxy Cannon
Summon Chant: God of Gods, Lord of Lords, I pray to thee! Descend from your place amongst the stars and come to me! Serve Yugoha, as it serves you! See that this match is through! Come to me, Versal, the Reality Lord!

Empyrean, the Sovereign Genesis Lord
Attribute: Divine
Level 12
Type: Creator God/Effect
Effect: This card cannot be normal summoned or set. This card cannot be Special Summoned except by the effect of Another Hope used on Chronos, the Temporal Lord, Quantus, the Spatial Lord, and Versal, the Reality Lord.
(Remainder of Effect Unknown)
ATK/∞ DEF/∞
Attack Name: Cosmic Origin Bang
Summon Chant: “Gods of Time, Space, and Reality, form into your totality! Three thirds combine into a whole, reform the Original Soul! Reveal your greater scope, and form Another Hope!”

Cyber-Tech Flora
Attribute: Earth
Level 6
Type: Plant/Effect
Effect: You may Special Summon this card by tributing one Cyber-Tech monster you control. During the End Phase, you may change this card’s Battle Position
ATK/1900 DEF/2400

Cyber-Tech Corruption
Attribute: Dark
Level 8
Type: Fiend/Effect
Effect: If this card destroys a monster by battle, Special Summon that monster to your side of the field. A monster summoned by this card’s effect cannot attack the turn it is summoned. If this card declares an attack, your opponent cannot activate any monster effects until the end of the Damage Step.
ATK/2900 DEF/2000

Cyber-Tech Golem
Attribute: Earth
Level 6
Type: Rock/Effect
Effect: While this card is in Attack Mode, it gains ATK equal to its DEF. At the end of the turn, switch this Attack Mode card to Defense Mode.
ATK/700 DEF/2300

Cyber-Tech Warlock
Attribute: Dark
Level 9
Type: Spellcaster/Effect
Effect: Cannot be Normal Summoned or Set. Can only be Special Summoned by tributing two Cyber-Tech Spellcaster-Type monsters. When this card is summoned, you may decrease the ATK of one monster your opponent controls to its original amount, and then increase this card’s ATK by the same amount. One per turn, you may banish one Cyber-Tech Spellcaster-Type monster from your graveyard in order to increase this card’s ATK by half of the banished monster’s ATK.
ATK/3000 DEF/2600
Attack Name: Cyber Spell of Destiny

Cyber-Tech Gale Commander
Attribute: Wind
Level 4
Type: Warrior/Effect
Effect: Once per turn, you may target one monster your opponent controls and return it to the deck. If you do, this card gains 400 ATK until the end of the turn.
ATK/1600 DEF/1300

Cyber-Tech Grappler
Attribute: Earth
Level 4
Type: Machine/Effect
Effect: This card cannot declare an attack unless your life points are less than your opponent’s. If this is the only monster you control, your opponent controls only monsters with more ATK than this card, and this card declares an attack, it gains 1000 ATK points until the end of the Battle Phase.
ATK/2000 DEF/0

Cyber-Tech Bombardier
Attribute: Fire
Level 4
Type: Machine/Effect
Effect: When this card declares an attack, you may destroy all other monsters on the field, but if you do, you take damage equal to half of the all the destroyed monster’s ATK.
ATK/1400 DEF/100

Cyber-Tech Resonance
Attribute: Wind
Level 2
Type: Machine/Tuner/Effect
Effect: You may Special Summon this card from your hand by lowering the level of one Cyber-Tech monster you control by one.
ATK/900 DEF/900

Cyber-Tech Behemoth
Attribute: Dark
Level 7
Type: Fiend/Effect
Effect: Once per turn you may target one other monster on the field with ATK higher than its original ATK. Switch that monster to Defense Mode, return its ATK to its original value, and increase this card’s ATK by the amount it was decreased.
ATK/2500 DEF/1700

Cyber-Tech Mage
Attribute: Dark
Level 3
Type: Spellcaster/Effect
Effect: If you would take effect damage, you may discard this card so that you take no effect damage this turn. If this card is in your graveyard and you control no monsters, you may banish this card to add one Cyber-Tech Magician from your deck to your hand.
ATK/1100 DEF/1300

Cyber-Tech Mirror Mech
Attribute: Light
Level 4
Type: Machine/Effect
Effect: When you summon this card, you may select one other Cyber-Tech monster you control. This card’s name, ATK, and DEF become the same as that card.
ATK/0 DEF/0

Cyber-Tech Clone
Attribute: Dark
Level 2
Type: Spellcaster/Effect
Effect: When you Special Summon this card, you may discard one card. Special Summon as many Cyber-Tech Clones from your deck as possible. They may not be used as Synchro or Xyz Material.
ATK/300 DEF/200

Cyber-Tech Dragon Tamer
Attribute: Fire
Level 7
Type: Warrior/Effect
Effect: If your opponent controls a monster and you control none, you may Special Summon this card. When this card is summoned, you may Special Summon a Cyber-Tech Dragoon from your hand.
ATK/2300 DEF/2100

Spells:

Monster Reborn (real card)

Cyber-Tech Refit
Type: Normal
Effect: Banish one Cyber-Tech monster in your graveyard. Select one Cyber-Tech monster you control. It gains 1000 attack points until the end of the turn.

Cyber-Tech Factory
Type: Quick-Play
Effect: When a direct attack is declared against you, you can add one level 4 or lower monster from your deck to your hand.

Cyber-Tech Revenge
Type: Normal
Effect: Select one Cyber-Tech monster in your graveyard that was destroyed by battle in the last two turns. Special summon that monster. Also that card can attack your opponent directly this turn.

Cyber-Tech Battle Armor
Type: Equip
Effect: Banish one Cyber-Tech monster in order to activate this card. The equipped monster gains attack equal to half the attack of the monster banished to activate this card.

Shield from a Different Dimension
Type: Normal
Effect: When this card is activated banish it. While this card is banished and your opponent declares an attack, you may return this card to the graveyard and end the battle phase. This effect can only be activated once per duel.

Cyber Strike
Type: Normal
Effect: Select one Cyber monster you control. It can attack directly this turn, but any damage that monster does is reduced by 1000.

Cyber-Tech Spellbook of Summoning
Type: Normal
Effect: Activate only if you control a Cyber-Tech Magician monster. Special summon one level four or lower Cyber-Tech monster from your deck.

Cyber-Tech Rebuild
Type: Normal
Effect: Tribute one Cyber-Tech monster you control. Special summon one Cyber-Tech monster from your deck with a level with up to three more levels than the tributed monster.

Second Strike
Type: Quick-play
Effect: Activate only when one of your monsters destroys a monster by battle, that card can attack once again in a row, but its attack is reduced by 500 until the end of the turn.

Polymerization (x2) (Real Card)

Cyber Beam Cannon
Type: Continuous
Effect: Activate only if you control a Cyber monster. Once per turn, as long as you control a Cyber monster, you may destroy one monster your opponent controls.

Machine Mass Production
Type: Quick-play
Effect: Activate when you summon a level 4 or lower machine type monster, special summon one monster with the same name from your deck.

Cyber-Tech Spellbook of the Wave Attack
Type: Normal
Effect: One Cyber-Tech Magician monster you control may attack all monsters your opponent controls once each.

Cyber Wrath
Type: Normal
Effect: Activate only if you control a Cyber monster. Negate the effect of one monster your opponent controls until the end of the turn.

Mystical Space Typhoon (Real Card)

Cyber-Tech Exchange
Type: Quick-play
Effect: Tribute one Cyber-Tech monster in order to draw two cards.

Cyber-Tech Spellbook of Survival
Type: Equip
Effect: Equip only to a Cyber-Tech Magician monster. If the equipped monster would be destroyed, you can reduce its attack by 500 instead.

Cyber-Tech Brutality
Type: Normal
Effect: Discard three cards. Select one Cyber-Tech monster you control, its attack is doubled until the end of the turn.

Cyber-Tech Spellbook of Immunity
Type: Quick-Play
Effect: Activate only if you control a Cyber-Tech Magician monster. All Cyber-Tech Magician monsters you control are unaffected by other card effects this turn.

Anti-Devolution Device
Type: Equip
Effect: Equip only to an Evolution monster. The equipped monster does not devolve at the end of turn. You must pay 1000 of your life points during each of your stand-by phases, if you can’t this card is destroyed.

Cyber Sage Transcendence
Type: Ritual
Effect: This card is used to ritual summon Cyber-Tech Sage. You must also tribute monsters form your hand and/or field that’s total level equal seven or more.

Negation Strike
Type: Normal
Effect: Inflict damage to your opponent equal to half of the attack of a monster’s who’s attack was negated this turn.

Reconstruction
Type: Quick-play
Effect: When a Cyber monster you control is destroyed, special summon one Cyber monster from your hand.

Cyber-Tech Spellbook of Protection
Type: Quick-Play
Effect: Activate only if you control a Cyber-Tech Magician Monster. You take no battle damage this turn.

Time Skip
Type: Normal
Effect: Advance the turn count by one.

Cyber-Tech Spellbook of Strength
Type: Quick-Play
Effect: Select one Cyber-Tech Magician monster you control, increase its attack by 1000.

Generation Strike
Type: Normal
Effect: If you control at least one of each a Fusion, Synchro, Xyz, and Evolution monster, you can destroy all monsters your opponent controls and inflict 1000 points of damage to your opponent. Also you may draw one card for every monster you destroyed by this effect.

Cyber-Tech Spellbook of Invincibility
Type: Quick-play
Effect: Activate only if you control a Cyber-Tech Magician monster. Cyber-Tech Magician monsters you control cannot be destroyed by battle this turn.

Cyber-Tech Spellbook of Time Travel
Type: Normal
Effect: Activate only if you control a Cyber-Tech Magician monster. Advance the turn count by two.

Cyber Guard
Type: Continuous
Effect: If an attack is declared against a machine type monster you control, you may discard one card to negate the attack.

Hope on the Horizon
Type: Normal
Effect: If you have no cards on the field except this card and your opponent controls at least two monsters, draw three cards.

Cyber-Tech Spellbook of Superiority
Type: Normal
Effect: Activate only if you control a Cyber-Tech Magician monster. One Cyber-Tech Magician monster you control has its attack become equal to the attack of your opponent’s monster with the highest attack.

Cyber-Tech Spellbook of Overpowering
Type: Equip
Effect: Equip only to a Cyber-Tech Magician monster. If you have less life points than your opponent, then the equipped monster’s attack is doubled. If you have more life points than your opponent, then the equipped monster’s attack is halved.

Cyber-Tech Swap
Type: Normal
Effect: Discard two monsters. Add one Cyber-Tech monster to your hand.

Cyber-Tech Spellbook of Mastery
Type: Equip
Effect: Equip only to a Cyber-Tech Apprentice you control. If the equipped monster would be destroyed by battle while you control a Cyber-Tech Magician monster, negate the equipped cards destruction. If the equipped monster has been equipped with this card for one turn while a Cyber-Tech Magician monster is on the field, you can tribute the equipped monster in order to summon a Cyber-Tech Magician Girl from your deck.

Cyber-Tech Spellbook of the Combo Attack
Type: Normal
Effect: Activate only if you control exactly two Cyber-Tech Magician monsters. Destroy one monster your opponent controls with attack equal or less to the combined attack of the two monsters. Then inflict damage to your opponent equal half of the difference between the attack of the destroyed monster and the total attack of the two Cyber-Tech Magician monsters.

Cyber Summon
Type: Normal
Effect: Special summon one level four or lower Cyber monster from your hand.

Cyber-Tech Production Line
Type: Normal
Effect: If you control no monsters, you can special summon one level six or lower Cyber-Tech monster from your hand.

Cyber-Tech Salvage
Type: Normal
Effect: Banish one Cyber-Tech monster in your graveyard. Draw two cards.

Cyber-Tech Spellbook of Penetration
Type: Equip
Effect: Equip only to a Cyber-Tech Magician monster. Once per turn you may switch one monster on the field to defense mode. The equipped monster gains a piercing effect.

Cyber-Tech Spellbook of Suppression
Type: Quick-play
Effect: Activate only if you control a Cyber-Tech Magician monster. Your opponent can not activate spells or traps this turn.

Come From Behind
Type: Normal
Effect: Draw cards equal to the amount of cards more than you that your opponent controls. You cannot normal summon the turn you activate this card.

Cyber Luster Ritual
Type: Ritual
Effect: This card can be used to Ritual Summon Cyber-Tech Chaos Soldier. You must also tribute monsters from your hand and/or field whose total levels equal eight or more.

Heal Redirect
Type: Quick-play
Effect: Activate only if your opponent would gain life points. They gain none, and you gain the same amount that they would have.

Cyber-Tech Spellbook of Destruction
Type: Normal
Effect: Activate only if you control a Cyber-Tech Magician monster. Destroy all monsters your opponent controls. This turn, Cyber-Tech Magician monsters you control cannot declare an attack.

Cyber Reinforcement
Type: Equip
Effect: Equip only to a Cyber monster. The equipped monster gains 700 attack. If the equipped monster would be destroyed, you can destroy this card instead.

Return Tribute
Type: Normal
Effect: Special summon all monsters in your graveyard that were used as tributes in a tribute summon this turn. Monsters summoned by this effect can not declare an attack and are destroyed at the end of the turn.

Draw Force
Type: Continuous
Effect: Once per turn, when the first monster of the turn is summoned, draw one card.

Cyber-Tech Spellbook of Reproduction
Type: Normal
Effect: Tribute a Cyber-Tech Magician monster you control. Summon from your deck any number of Cyber-Tech monsters whose total levels are equal or less to the tributed monster’s level.

Cyber-Tech Spellbook of Drawing
Type: Normal
Effect: Activate only of you control a Cyber-Tech Magician monster. Draw 2 cards, then draw one additional card for every non-Cyber-Tech Magician Spellcaster type monster you control.

Cyber-Tech Spellbook of Support
Type: Quick-play
Effect: Decrease the attack of a Cyber-Tech Magician monster you control by any amount. Increase the attack of another monster on the field by the same amount.

Cyber-Tech Dual Weapon
Type: Equip
Effect: Decrease the equipped monster’s attack by 700. The equipped monster can attack twice per battle phase.

Cyber-Tech Spellbook of Sealing
Type: Quick-Play
Effect: Activate only if you control a Cyber-Tech Magician monster. Negate the effects of all face up spell and trap cards, except this card. In addition, one Cyber-Tech Magician monster you control gains 500 attack points for every card negated by this effect.

Cyber-Tech Spellbook of Revival
Type: Equip
Effect: Special summon one Cyber-Tech Magician monster from your graveyard and equip this card to it. If this card leaves the field, destroy the equipped monster.

Cyber-Tech Spellbook of Banishment
Type: Normal
Effect: Activate only if you control a Cyber-Tech Magician monster. Banish up to two monsters that your opponent controls.

Cyber-Tech Spellbook of Disaster
Type: Normal
Effect: Target one Cyber-Tech Magician monster you control. This turn, it can attack twice, and if it destroys a monster by battle, you can destroy one monster on the field. The targeted monster inflicts no battle damage this turn.

Cyber-Tech Spellbook of Defense
Type: Quick-Play
Effect: Cyber-Tech Magician monsters you control cannot be destroyed by battle this turn. Also, you take no battle damage from battles involving a Cyber-Tech Magician monster you control.

Chaos Relic: Twilight Engine of Alzatar
Type: Normal
Effect: Activate only if you control a Chaos monster. Draw two cards.

Chaos Relic: Shining Sword of Zalten
Type: Equip
Effect: Equip only to a Chaos monster. If it attacks a monster with higher attack then it, raise the equipped monster’s attack by the attack of the defending monster.

Chaos Relic: Darkness Shield of Ganrue
Type: Equip
Effect: Equip only to a Chaos monster. Negate the effects of any monster that the equipped monster battles. This effect can target cards that cannot be targeted.

Cyber-Tech Charge
Type: Normal
Effect: Activate only if your opponent controls a monster(s). Target one Cyber-Tech Monster you control, it gains 1000 attack until the end of the turn.

Cyber-Tech Teleportation
Type: Normal
Effect: Activate only if your opponent controls two or monsters and you control none. Special summon one level seven or lower Cyber-Tech monster from your hand.

Accumulative Boost
Type: Quick-play
Effect: Target one monster you control. It gains 1000 attack for every other monster on the field with the type as it. However, monsters with that type can’t declare an attack this turn, and the targeted monster can’t inflict any battle damage.

Cyber-Tech Spellbook of Empowerment
Type: Quick-play
Effect: Increase the attack of one Cyber-Tech Magician monster you control by 500. Also, that monster can not be destroyed by card effects this turn.

Cyber-Tech Spellbook of Enforcement
Type: Quick-Play
Effect: Target one Cyber-Tech Magician monster you control. This turn, its attack becomes equal to the attack of the monster with the highest attack on your opponent’s side of the field. Also, if the targeted monster battles the monster on your opponent’s side of the field with the highest attack, it can’t be destroyed by battle.

Chaos Relic: Twilight Sabers of Glintos
Type: Equip
Effect: Equip only to a Chaos monster. The equipped monster gains 200 attack for every Chaos Relic on the field. If your life points are 1000 or lower, the equipped monster may attack your opponent directly, but the turn you do so, no other monster can declare an attack.

Temporal Advancement
Type: Normal
Effect: Advance the turn count by one for every monster that you control.

Cyber-Tech Spellbook of Stealth
Type: Normal
Effect: Target one Cyber-Tech Magician monster that you control. This turn, that monster can attack your opponent directly, but if it does, any battle damage it inflicts is halved. Monsters you control, besides the targeted monster, cannot declare an attack this turn.

Chaos Relic: Yin-Yang Crest of Temko
Type: Equip
Effect: Equip only to a Chaos monster you control. Banish one monster in your graveyard. The equipped monster gains the effect of the banished monster.

Cyber-Tech Spellbook of Tempest
Type: Quick-Play
Effect: Activate only if you control a Cyber-Tech Magician monster. Destroy all spells and traps your opponent controls.

Cyber-Tech Spellbook of Chaos
Type: Normal
Effect: Activate only if you control a Cyber-Tech Magician monster. Send one Light and one Dark attribute monster from your deck to your graveyard.

Corrupted Chaos Relic: Lethal Arms of Zantel
Type: Equip
Effect: Equip only to a Chaos monster you control. Its Attribute becomes Dark. If the equipped monster attacks a monster with more attack than it, increase the attack of the equipped monster by the differences in attack plus 500. If the equipped monster attacks, and your opponent still controls a monster with a higher attack than it, the equipped monster may attack again.

Re-Evolution
Type: Normal
Effect: Select one Evolution monster in the Devolution Zone and place it on top of an appropriate Evolution Base you control (this counts as an Evolution Summon).

Redeemed Chaos Relic: Glistening Staff of Wen
Type: Equip
Effect: Equip only to a Light attribute Chaos monster. If a monster is destroyed by an effect, inflict damage to your opponent equal to the destroyed monsters attack. If you have no cards in your hand, you can destroy this card in order to draw two cards.

Another Hope
Type: Normal
Effect: Select one card on the field and separate it into the cards that were used to play it.

OR

Select any two or more compatible cards on the field, graveyard, or banish zone. Combine them.

Fate’s Blessing
Type: Normal
Effect: Activate only if your opponent controls the monster with the highest attack on the field. Tribute one monster you control in order to special summon a monster from your graveyard. That monster’s attack becomes equal to double the attack of the monster with the highest attack one the field’s attack.

Wisdom of Yugoha: Chronoton Staff
Type: Equip
Effect: Once per turn you may increase the turn count by up to three. The equipped monster gains 1000 ATK. During your End Phase, all monsters you control gain 500 ATK. If the equipped monster Evolves or Devolves, equip this card to the new monster.

Round Two
Type: Quick-Play
Effect: Activate only if a monster you control declares an attack. That monster has its attack halved until the end of the turn and it can attack again.

Trade-Off
Type: Normal
Effect: Activate only if your opponent controls a monster. Special Summon one level four or lower monster from your hand. The summoned monster gains attack equal to half of its original attack. Then, one monster your opponent controls gains the same amount of attack.

Instant Advance
Type: Quick-Play
Effect: Tribute two monsters you control. Special Summon one level 7 or higher monster from your hand.

Cyber-Tech Spellbook of the Negation Strike
Type: Normal
Effect: Activate only if you control a Cyber-Tech Magician monster. Destroy all cards on the field who have their effects negated. Then inflict damage to your opponent equal to the number of destroyed monsters x700.

Cyber-Tech Spellbook Catalog
Type: Quick-Play
Effect: Activate only if you control a Cyber-Tech Magician monster. Banish one Cyber-Tech Spellbook card from your deck. This card’s name, type, and effect become the same as the banished card.

Temporal Strike
Type: Normal
Effect: Target one monster you control. Inflict 500 points of damage to your opponent for each of your turns that monster has been on the field.

Celestial Advancement: Duality of Chaos
Type: Normal
Effect: When you activate this card, you may banish one Light or Dark monster from your Graveyard or Devolution Zone in order to special summon one monster from your graveyard with the opposite attribute of the banished monster and equip it with one Equip Spell from your graveyard. Then, regardless, target one monster you control and Evolve it into an appropriate Evolution monster from your Extra Deck. A monster summoned by this effect does no Devolve at the end of the turn.

Cyber-Tech Spellbook of Retribution
Type: Quick-Play
Effect: Activate only if you control a Cyber-Tech Magician monster. This turn, if you would take any effect damage, your opponent takes the same amount of damage.

Cyber-Tech Magicians Unite
Type: Normal
Effect: Activate only if the only monsters you control are a Cyber-Tech Magician and a Cyber-Tech Apprentice. The only monster that can attack this turn is the Cyber-Tech Magician. All monsters your opponent controls have their ATK returned to their original and Cyber-Tech Magician gains 2000 ATK. Cyber-Tech Magician cannot be targeted by other card effects this turn.

Cyber Summon Spell
Type: Normal
Effect: activate only if you control no monsters, but your opponent does. Special summon one Machine-Type monster from your hand.

Mirror Summoning
Type: Quick-Play
Effect: When another player summons a monster, you may summon a monster from your deck with the same level, type, and attribute, but a different name.

Chaos Relic: Balance Scales of Vilox
Type: Normal
Effect: Banish one Light and one Dark monster from both player’s graveyard, one from each. Draw two cards.

Chaos Relic: Dual Shield of Dormew
Type: Equip
Effect: Equip only to a Light or Dark monster you control by paying half your life points. During your turn the equipped monster’s attack is doubled. The equipped monster is unaffected by other monster’s effects.

Gift of Life
Type: Normal
Effect: Both players gain 2000 life points. During either players turn, you may banish this card, until the end of the next turn, all battle damage is reduced to 0.

Gift from a Friend
Type: Normal
Effect: Declare the name of a card. If the declared card is in your opponent’s deck and is a monster, they summon it from their deck. If it is a Spell or Trap card and can be activated, activate it from the deck.

Necro Magic
Type: Normal
Effect: Pay 1000 life points. Add one Spell or Trap card from your Graveyard to your hand and Special Summon one monster from your opponent’s graveyard to your side of the field.

Mirrored Power
Type: Equip
Effect: The equipped monster gains 1000 ATK. If the equipped monster inflicts battle damage, you take the same amount of damage. If this card is in your graveyard and you would take damage from a card effect, you may banish this card. You take no damage and your opponent takes damage equal to the damage you would have taken.

Cyber-Tech Spellbook of Duality
Type: Normal
Effect: A Cyber-Tech Magician monster you control can attack twice this turn. Other monsters you control cannot declare an attack this turn.

Cyber Power Surge
Type: Quick-Play
Effect: Discard one card. All Cyber monsters you control gain 600 ATK.

Triple Cyber
Type: Normal
Effect: Summon three Cyber Spawn Tokens (Earth/Level 1/Machine/Token/ATK 0/DEF 0). You cannot attack or perform a Normal Summon, besides a Tribute Summon.

Hand Refresh
Type: Normal
Effect: Pay 1000 life points. Both players draw until they have four cards in their hands.

Cyber-Tech Spellbook of Prophecy
Type: Equip
Effect: Activate only if you control no monsters. Summon one Cyber-Tech Magician monster from your hand and equip it with this card. The equipped monster gains 1000 ATK. Destroy the equipped monster if this card is destroyed.

Cyber-Tech Spellbook of Necromancy
Type: Quick-Play
Effect: A Cyber-Tech Magician monster you control gains ATK equal to the number of cards in your graveyard x100.

Cyber-Tech Spellbook of the Void
Type: Normal
Effect: Activate only if you control a Cyber-Tech Magician monster. Banish one monster your opponent controls. If this card is in your graveyard, and you control a Cyber-Tech Magician monster, you may banish this card in order to banish one card your opponent controls. You may only activate one effect of Cyber-Tech Spellbook of the Void per turn.

Cyber-Tech Spellbook of Comebacks
Type: Normal
Effect: Activate only when your opponent controls 5 monsters, and the only monster you control is a Cyber-Tech Magician monster. That Cyber-Tech Magician monster can attack your opponent directly this turn.

Cyber Advance
Type: Equip
Effect: Special summon one Machine-Type monster from your hand and equip this card to it. You may not Normal Summon the turn you activate this card. If this card is destroyed, destroy the equipped monster.

Cyber-Tech Upgrade
Type: Quick-Play
Effect: If a Cyber-Tech monster you control is destroyed, and you control no other monsters, Special Summon one Cyber-Tech monster from your deck with ATK equal to the ATK of the destroyed monster’s ATK plus 500 or less.

Cyber-Tech Magic
Type: Quick-Play
Effect: Special Summon one Cyber-Tech Monster from your hand and add one Cyber-Tech Spell Card from your deck to your hand.

Evolution Branch
Type: Normal
Effect: Activate only if you control an Evolution Monster. Summon this card as a monster with the same name, level, attribute, type, ATK, and DEF as the an Evolution Base you control. This card cannot declare an attack or be used as Synchro Material, Xyz Material, or a tribute.

Evolution Reemergence
Type: Normal
Effect: Target one Evolution Monster you control. Remove its Evolution Base and summon it to the field. At the end of the second Main Phase, the monster becomes an Evolution Base again (regardless of its position).

Chaos Relic: Balancing Force of Atar
Type: Normal
Effect: Banish one Light and one Dark monster from your graveyard. Summon two monsters from your deck with the same type, attribute, and level as a monster you control.

Pride of Kuriboh
Type: Quick-Play
Effect: Discard one Kuri monster from your hand. Increase the ATK of all Level 1 monsters on the field by 1000.

Cyber-Tech Spellbook Index
Type: Normal
Effect: You may banish this card from your Graveyard to add one Cyber-Tech Spellbook from your deck to your hand.

Traps:

Cyber Reconstruction Factory
Type: Normal
Effect: Activate only when your opponent declares a direct attack after already destroying a monster by battle this turn. Summon one of your machine type monsters that was destroyed by battle this turn and end the battle phase.

Improvised Repair
Type: Normal
Effect: Special summon one machine type monster from your graveyard in attack position. Its attack is reduced by 500.

Last Chance
Type: Normal
Effect: Activate only if your opponent declares a direct attack that would reduce your life points to zero. Negate the attack and make your life points 100. Also you can draw two cards.

Cyber Reinforcements
Type: Normal
Effect: Special summon two Cyber Tokens (Earth/Level 1/Machine/Token/ATK 0/DEF 0). These tokens can only be tributed for the tribute summon of a Cyber monster.

Cyber-Tech Damage Conversion
Type: Normal
Effect: Activate when your opponent declares an attack. Negate the attack. Also, summon one Cyber-Tech monster from your hand or graveyard with attack equal or less then the damage you would have taken.

Half Barrier
Type: Normal
Effect: Reduce any damage you would take by half.

Negate Attack (Real Card)

Trap Jammer (Real Card)

Damage Director
Type: Normal
Effect: Activate only when you would take effect damage. Negate the damage and summon one monster from your hand with attack equal or less to the damage you would have taken.

Cyber-Tech Rebuild
Type: Normal
Effect: Tribute one Cyber-Tech monster you control. Special summon one Cyber-Tech monster from your hand.

Flash Stun
Type: Normal
Effect: If your opponent controls at least two more attack position monsters than you do, you may tribute one monster you control in order to negate an attack and end the opponent’s battle phase.

Ultimate Redound
Type: Normal
Effect: Activate only during the standby phase. You can only activate this card if you began the opponent’s last turn with at least two monsters on the field, but ended it with none. Also, you must have taken at least 2000 points of damage during the last turn. Special summon all monsters that where on your field at the beginning of the last turn from your graveyard, gain 1000 life points, and draw two cards. Any monster summoned by this card cannot declare an attack.

Seal of the Brave
Type: Normal
Effect: Discard your hand to negate the effects of all effect monsters on the field until the end of the turn. Draw one card for every effect on the field.

Empty Shield
Type: Normal
Effect: Activate only before the battle phase during the opponent’s turn if you control no monsters. Your opponent cannot declare a direct attack.

Cyber-Tech Boot-Up
Type: Normal
Effect: Special summon one level four or lower Cyber-Tech monster from your hand.

Evolution Revolution
Type: Normal
Effect: Activate only when an Evolution monster is summoned by Evolving. Destroy one Evolution monster on the field.

Devolution
Type: Normal
Effect: Target one Evolution monster on the field. Devolve it.

Cyber-Tech Reproduction
Type: Normal
Effect: Special summon one Cyber-Tech monster from your graveyard in defense mode. It’s effect is negated.

Cyber-Tech Guard
Type: Normal
Effect: Activate only if a Cyber-Tech monster you control would be destroyed by a card effect. It is not destroyed.

Explosive Implant
Type: Normal
Effect: When this card is activated, equip it to the monster on the field with the highest attack points. When this card is destroyed, destroy the equipped monster and inflict damage to the equipped monster’s owner equal to it’s attack points. You may destroy this card.

Cyber-Tech Reboot
Type: Normal
Effect: Add one Cyber-Tech monster from your graveyard to your hand.

Cyber-Tech Resurgence
Type: Normal
Effect: Activate only during the end phase of a turn and if you control no monsters. Pay half your life points and special summon as many Cyber-Tech monster from your graveyard that was destroyed this turn as possible.

Cyber Circuit Switch
Type: Normal
Effect: Activate if your opponent declares an attack. Redirect the attack to a Cyber monster of your choice.

Cyber Invulnerability
Type: Normal
Effect: This turn you take no damage from battles involving Cyber monsters. Also, Cyber monsters can not be destroyed by battle this turn.

Dimensional Prison (Real Card)

Cyber Damage Dampeners
Type: Normal
Effect: This turn, as long as you control a Cyber monster, you take no damage from battle or by card effects.

Destruction Construction
Type: Normal
Effect: Activate only if all monsters that you controlled are destroyed by a card effect, and your opponent controls at least two monsters. Special summon up to three monsters from your graveyard in defense mode.

Swords of Sealing Light
Type: Continuous
Effect: Tribute one monster you control in order to activate this card. As long your opponent controls more monsters than you, your opponent cannot declare attacks. If you control more monsters than your opponent, destroy this card.

Cyber-Tech Intervention
Type: Counter
Effect: Activate only if a Cyber-Tech monster you control is targeted by an effect. Negate the effect and destroy the card.

Last Minute Recharge
Type: Normal
Effect: Activate only if your opponent declares a direct attack, after declaring at least one other attack. Negate the attack and then draw one card for each successful attack your opponent has declared this turn.

Cyber-Tech Defense Tactics
Type: Normal
Effect: Activate only if the only monster you control is a Cyber-Tech monster. This turn, that monster cannot be destroyed by battle or targeted by card effects.

Cyber-Tech Repurpose
Type: Normal
Effect: Activate only when a Cyber-Tech monster you control is destroyed by battle. Special summon from your deck two Cyber-Tech monsters whose total levels exactly equal the level of the destroyed monster, but their effects are negated.

Cyber-Tech Chaos Spiral
Type: Normal
Effect: Activate only if you control a Light or Dark Cyber-Tech monster. Send both a Light and a Dark monster from your deck to the grave. If this card is banished, send both a Light and a Dark monster from your deck to the graveyard and special summon one banished Light or Dark Cyber-Tech monster.

Miracle’s Resurgence
Type: Normal
Effect: Activate only by discarding one card when your opponent has more life points than you. This turn, monster’s you control cannot be destroyed by battle or by card effects. During your opponent’s Battle Phase, you can banish this card from your graveyard in order to end the Battle Phase and draw a card.

Temporal Displacement
Type: Normal
Effect: Activate only if a monster you control is attacked. Tribute the monster and negate the attack. Then summon from your deck two monsters whose total levels are less than or equal to the level of the tributed monsters. The monsters summoned by this effect are treated as if they have been on your field for two of your turns.

Cyber Resilience
Type: Normal
Effect: Halve the attack of all Cyber monsters you control until the end of the turn. This turn, Cyber monsters you control cannot be destroyed by battle.

Burst Back
Type: Normal
Effect: Activate if your opponent declares an attack. Negate the attack and destroy two Spell or Trap Cards on the field.

Cyber-Tech Emergency
Type: Normal
Effect: Activate when a Cyber-Tech monster you control is attacked. Special summon another Cyber-Tech monster from your deck with the same type and attribute as the attack target whose level is less than its. Your opponent cannot recall they’re attack.

Cyber-Tech Bond
Type: Normal
Effect: Activate only if you control at least two Cyber-Tech monsters and one of them is targeted for an attack. Change the target to another Cyber-Tech monster you control.

Insurgency
Type: Counter
Effect: Negate a direct attack. The current Battle Phase then ends.

Attack Confusion
Type: Normal
Effect: Activate only if your opponent controls two or monsters and declares a direct attack. Pay 1000 life points and take control of an opponent’s non-attacking monster until the end of the turn. It also gains 500 ATK until the end of the turn. The attacking monster must attack the targeted monster.

Damage Exchange
Type: Normal
Effect: Send the top three cards of your deck to the graveyard. All battle damage your opponent would inflict this turn is halved.

Spirit of Kuriboh
Type: Normal
Effect: Activate only when you would receive battle damage. Send one Kuribo monster from your deck to the graveyard in order to make all battle damage you would receive this turn 0.

Cyber-Tech Scavenge
Type: Normal
Effect: Activate only during your End Phase. Send one Cyber-Tech monster from your deck to the grave, and draw one card.

Cyber-Tech Foundry
Type: Normal
Effect: Activate only if you control no monsters. Special Summon one Cyber-Tech monster from your hand.

Cyber Circuit
Type: Normal
Effect: Return one Cyber monster in your graveyard to the top of the deck.

Time Warp Vortex
Type: Normal
Effect: Activate only when a monster you control is destroyed by battle. Special Summon the destroyed monster. It counts as having been on the field for one turn longer than it was when it was summoned.

Cyber-Tech Deployment
Type: Normal
Effect: Activate when your opponent declares a direct attack. Special Summon a Cyber-Tech monster from your deck with ATK less than the attacking monster.

Cyber Regeneration
Type: Continuous
Effect: Activate only if a direct attack is declared against you while you have one or less cards in your hand, and at least one Cyber monster was destroyed this turn. Negate the attack and draw a card. Once per turn, if you have one or less cards in your hand, you may add two Cyber monsters from your graveyard to your hand.

Extra Deck:

Cyber-Technician
Attribute: Earth
Level 5
Type: Machine/Evolution/Effect
Requirements: Cyber-Tech Mechanic
Effect: This card gains 500 attack for every one of your banished spell cards. Once, you may return one of your banished spell cards to the graveyard in order to summon one Cyber-Tech monster from your deck with a level equal to the amount of your banished spell cards. That monster gains 1000 attack and is banished when this card leaves the field. In addition, when that monster leaves the field, you take damage equal to its original attack.
ATK/0 DEF/0

Cyber-Tech Starship
Attribute: Light
Rank 5
Type: Machine/Xyz/Effect
Requirements: 2 level 5 monsters
Effect: Once per turn, you may remove one xyz material from this card. Select one monster your opponent controls, it loses 300 attack and this card gains 300 attack.
ATK/2500 DEF/2400

Cyber-Tech Draconic Enforcer
Attribute: Dark
Level 9
Type: Dragon/Fusion/Effect
Requirements: Cyber-Tech Dragoon + Cyber-Tech Enforcer
Effect: If this card attacks a monster with higher attack then it, its attack doubles until the end of the damage step.
ATK/2500 DEF/2500
Attack Name (W/ effect): Burning Bludgeon

Brutal Enforcer of Destruction
Attribute: Dark
Level 9
Type: Dragon/Fusion/Effect
Requirements: Cyber-Tech Enforcer + Brutal Massive Dragon
Effect: This card may attack an additional time, as long as your opponent controls a monster. Each time this card declares a successful attack, it gains 500 attack points until the end of this turn.
ATK/3200 DEF/2000

Temporax, the Cyber-Tech Magician of Time
Attribute: Dark
Level 9
Type: Spellcaster/Evolution/Effect
Requirements: A Cyber-Tech Magician that has been on the field for at least three turns
Effect: When this card is summoned, select one card on the field, as long as this card remains on the field that card’s effect is negated. Once per turn, you may select a Cyber-Tech Spellbook card in your deck and activate it.
ATK/3500 DEF/3100
Attack Name: Temporal Burst
Attack Name (W/ Spellbook of the Wave Attack): Temporal Wave
Chant: “Listen now to the chant I recite! Come forth and bring me victory in this fight! Cyber-Tech Magician evolve and show me your true might!”

Cyber-Tech Psychic Rider
Attribute: Light
Level 8
Type: Dragon/Fusion/Effect
Requirements: Cyber-Tech Dragoon + Cyber-Techno-Kinetic
Effect: This card can attack up to twice per turn. This card inflicts piercing damage. If this card is destroyed by a card effect, summon the Cyber-Techno-Kinetic that was used to fusion summon this card from the grave.
ATK/2800 DEF/2000
Attack Name: Pyro-Kinetic Breath

Cyber-Tech Shinobi
Attribute: Dark
Level 1
Type: Warrior/Evolution/Effect
Requirements: A warrior type Cyber-Tech monster
Effect: This card’s level becomes equal to the level of the monster used to summon it. This card’s attack and defense are equal to its level times 500. This cards attack can not be negated. If this card destroys a monster, you may destroy one spell/trap card on the field.
ATK/? DEF/?

Cyber-Tech Dracomancer
Level 9
Attribute: Dark
Type: Dragon/Fusion/Effect
Requirements: Cyber-Tech Dragoon + Cyber-Tech Magician
Effect: Once per turn you may negate the effects of one card on the field. If it was a monster effect that you negated then that monster’s attack returns to its original attack.
ATK/3400 DEF/3000

Cyber-Tech Commander
Attribute: Earth
Rank 4
Type: Warrior/Xyz/Effect
Requirements: 2 level 4 Cyber-Tech monsters
Effect: If a Cyber-Tech monster you control is targeted by an effect you may remove one overlay unit from this card to negate that effect. Once during the duel, if this card has no overlay units, you may special summon one Cyber-Tech monster from your hand.
ATK/2400 DEF/2200

Cyber-Tech Artillery
Attribute: Fire
Level 7
Type: Machine/Synchro/Effect
Requirements: 1 Cyber-Tech tuner monster + 1 or more Cyber-Tech non-tuner monsters
Effects: When this card is summoned, destroy all face-up monsters your opponent controls. This card can not declare an attack the turn it is summoned.
ATK/2700 DEF/2000
Effect Name: Cyber Bombardment

Cyber-Tech Steam Punk Soldier
Attribute: Water
Level 7
Type: Machine/Evolution
Requirements: Cyber-Tech Automaton
ATK/3000 DEF/0

Cyber-Tech Dragon Champion
Attribute: Wind
Level 7
Type: Dragon/Fusion/Effect
Requirements: Cyber-Tech Dragoon + Cyber-Tech Swordsman
Effect: If your opponent controls a monster with more attack than this card, you may increase its attack by 500 until the end of the turn. You my tribute this card in order to special summon the cards used in its fusion summon from your graveyard in defense mode.
ATK/2600 DEF/2100

Cyber-Tech Necro Dragon
Attribute: Dark
Level 9
Type: Dragon/Fusion/Effect
Requirements: Cyber-Tech Dragoon + Cyber-Tech Skull Archfiend
Effect: If this card is destroyed by a card effect, special summon it from the graveyard during the End Phase. If this card is destroyed by battle, summon one of the monsters used in its Fusion Summon from the graveyard during the End Phase.
ATK/3000 DEF/0

Discordon, the Cyber-Tech Magician of Chaos
Attribute: Light
Level 9
Type: Spellcaster/Evolution/Effect
Requirements: Cyber-Tech Magician
Effect: You can only summon this card by first banishing one Light and one Dark monster from your graveyard. When this card is summoned, negate the effect of all face up cards on your opponent’s side of the field. During either players turn, you may banish one Cyber-Tech Spellbook card from your graveyard in order to activate its effect. During your End Phase, you may banish one Light and one Dark monster, and if you do, this card does not devolve.
ATK/3300 DEF/2900
Attack Name: Yin-Yang Stream
Attack Name (W/ Lethal Arms of Zantel): Corrupted Yin Stream
Effect Name: Chaos Sealing
Chant: “O, Will of Chaos, hear my plead, grant me the power that I need! White as day, black as night, Cyber-Tech Magician, unleash your might!”

Lumen, the Chaos Cyber-Tech Magician of Genesis
Attribute: Light
Level 10
Type: Spellcaster/Evolution/Effect
Requirements: Discordon, the Cyber-Tech Magician of Chaos
Effect: You can only summon this card if you first banish two Light and one Dark monster from your graveyard. You may return a banished Cyber-Tech Spellbook card to your graveyard in order to activate its effect. Once per turn, you may place one Destructive Genesis Counter on every card your opponent controls. Cards with a Destructive Genesis Counter on it have their effects negated. If this card declares an attack, you may destroy all cards with a Destructive Genesis Counter on it. During your End Phase, you may banish one Light and one Dark monster, and if you do, this card does not devolve.
ATK/4000 DEF/3100
Attack Name: Destructive Genesis
Chant: “O, Great Will of Chaos hear my plead, grant me the power that I need. The darkest shadow is cast by the brightest light, Cyber-Tech Magician unleash your might!”

Cyber-Tech Double Dragoon
Attribute: Light
Type: Dragon/Fusion/Effect
Requirements: Cyber-Tech Dragoon + Cyber-Tech Illumi-Dragon
Effect: If this card destroys a monster by battle, you can destroy one card on the field. If this card is destroyed and sent to the graveyard, you can special summon both of its fusion materials from the graveyard in defense mode, but their effects are negated, and they can’t declare an attack.
ATK/3100 DEF/1700
Attack Name: Double Flare Attack

Cyber-Tech Missile Storm
Attribute: Dark
Level 10
Type: Machine/Synchro/Effect
Requirements: 1 Cyber-Tech Tuner monster + 1 or more non-Tuner monsters
Effect: When this card is summoned, it gains 500 ATK for each monster your opponent controls. By paying half your life points, this card can attack each monster your opponent controls once each.
ATK/1000 DEF/0
Attack Name: Explosive Downpour

Aeon, the Cyber-Tech Magician Guardian of Yugoha
Attribute: Dark
Level 10
Type: Spellcaster/Evolution/Effect
Requirements: A Cyber-Tech Magician equipped with Wisdom of Yugoha: Chronoton Staff
Effect: This card can only be summoned by the effect of a Celestial Advancement card. When this card is summoned, negate the effects of all other face up cards on the field, except cards equipped to this card. This card gains 500 ATK for every card effect that was negated by this card’s effect. Once per turn, you may add one Cyber-Tech Spellbook card from your deck to your hand (this is a Quick Effect). Once per turn, during either player’s turn, you may discard one Cyber-Tech Spellbook card in order to activate its effect as this card’s effect (this is a Quick Effect). This card gains 500 ATK for every turn it’s on the field.
ATK/2500 DEF/2100
Effect Name: Eternity Drain
Attack Name: Eternity’s Force
Summon Chant: “Power of the Cosmos, come to me, grant me the ability to defeat Yugoha’s enemy! Chaos and Cosmos come together as one, increase the strength of my magician so this battle may be won!”

Cyber-Tech Dragon Rider
Attribute: Fire
Level 8
Type: Dragon/Fusion/Effect
Requirements: Cyber-Tech Dragoon + a Cyber-Tech monster
Effect: This card cannot be special summoned except by Fusion Summon. When this card is summoned, it gains ATK equal to the ATK of the Cyber-Tech monster used as its fusion material. Any battle damage as a result of a battle involving this monster becomes 0.
ATK/2000 DEF/1700

Cyber-Technomancer
Attribute: Earth
Level 8
Type: Spellcaster/Evolution/Effect
Requirements: A Level 6 or higher Cyber-Tech monster
Effect: When this card is summoned, decrease the ATK of one monster your opponent controls by the ATK of this card’s Evolution Base.
ATK/3000 DEF/2300

Cyber-Tech Hikaryu
Attribute: Light
Rank 4
Type: Wyrm/Xyz/Effect
Requirements: 2 Level 4 Light Cyber-Tech monsters
Effect: Once per turn, you may remove one Overlay Unit from this card in order to draw a card. This card cannot be destroyed by card effects.
ATK/2500 DEF/2400

Cyber-Tech Mechanized Dragon
Attribute: Earth
Level 8
Type: Dragon/Fusion/Effect
Requirements: Cyber-Tech Dragoon + A Cyber-Tech Machine-Type monster
Effect: Once per turn, you may tribute one monster you control, destroy all monsters your opponent controls with ATK equal or less to the ATK of the tributted monster.
ATK/3000 DEF/0

Cyber-Tech Hypersonic
Attribute: Wind
Level 7
Type: Machine/Synchro/Effect
Requirements: 1 Tuner monster + 1 or more non-Tuner monsters
Effect: When this card is summoned, it gains ATK and DEF equal to the ATK of the opponent’s monster with the highest ATK. If this card is destroyed by battle, you may Special Summon one of the monsters used as its Synchro Materials from the graveyard.
ATK/500 DEF/500
Attack Name: Hypersonic Boom

Cyber-Tech Time Traveler
Attribute: Light
Rank 6
Type: Psychic/Xyz/Effect
Requirements: 2 Level 6 Cyber-Tech monsters
Effect: If this card attacks a monster or is attacked, you may remove two Overlay Units in order to banish both this card and the opponent’s monster this card is battling until the next Standby Phase and inflict damage to your opponent equal to half of this monster’s ATK.
ATK/2600 DEF/2300

Cyber-Tech Dragoon Master
Attribute: Fire
Level 8
Type: Dragon/Fusion/Effect
Requirements: Cyber-Tech Dragoon + Cyber-Tech Dragon Tamer
Effect: If this card destroys a monster by battle, inflict damage to your opponent equal to that monster’s ATK. If this card attacks a Defense Position monster, inflict piercing damage.
ATK/3100 DEF/2300

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